init: init commit
This commit is contained in:
35
.gitignore
vendored
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35
.gitignore
vendored
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|||||||
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# =============== #
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# Unity generated #
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# =============== #
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||||||
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[Ll]ibrary/
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||||||
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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||||||
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[Bb]uilds/
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[Ll]ogs/
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||||||
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# UserSettings/
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MemoryCaptures/
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||||||
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# 保留关键配置
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!/[Aa]ssets/**/*.meta
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!/[Pp]rojectSettings/**
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!/[Pp]ackages/manifest.json
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!/[Pp]ackages/packages-lock.json
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# Visual Studio / Rider
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.vs/
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.idea/
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*.csproj
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*.sln
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*.user
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*.userprefs
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*.pidb
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*.pdb
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*.mdb
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# OS generated
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.DS_Store
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Thumbs.db
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# Others
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*.unitypackage
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6
.vsconfig
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6
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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8
Assets/Scenes.meta
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8
Assets/Scenes.meta
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666
Assets/Scenes/SampleScene.unity
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666
Assets/Scenes/SampleScene.unity
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@@ -0,0 +1,666 @@
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7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
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8
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8
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52
Assets/scripts/Moving.cs
Normal file
52
Assets/scripts/Moving.cs
Normal file
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|
|||||||
|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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public class Moving : MonoBehaviour
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{
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public float speed = 5f;
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[SerializeField]
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[SerializeField]
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void Start()
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{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Vector3 direction = Vector3.zero;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
direction += Vector3.forward;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
direction += Vector3.back;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
direction += Vector3.left;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.D))
|
||||||
|
direction += Vector3.right;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
Debug.Log("left ctrl active");
|
||||||
|
|
||||||
|
|
||||||
|
direction = direction.normalized;
|
||||||
|
|
||||||
|
transform.position += direction * (speed * Time.deltaTime);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/scripts/Moving.cs.meta
Normal file
11
Assets/scripts/Moving.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ca2545ae1781c747a2c7cf0c93540bc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
41
Packages/manifest.json
Normal file
41
Packages/manifest.json
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": "2.12.4",
|
||||||
|
"com.unity.feature.development": "1.0.1",
|
||||||
|
"com.unity.textmeshpro": "3.0.7",
|
||||||
|
"com.unity.timeline": "1.7.7",
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.visualscripting": "1.9.4",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
382
Packages/packages-lock.json
Normal file
382
Packages/packages-lock.json
Normal file
@@ -0,0 +1,382 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.12.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.editorcoroutines": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "1.0.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.feature.development": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
"com.unity.ide.rider": "3.0.36",
|
||||||
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
|
"com.unity.editorcoroutines": "1.0.0",
|
||||||
|
"com.unity.performance.profile-analyzer": "1.2.3",
|
||||||
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
"com.unity.testtools.codecoverage": "1.2.6"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.36",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.22",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.ide.vscode": {
|
||||||
|
"version": "1.2.5",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.performance.profile-analyzer": {
|
||||||
|
"version": "1.2.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "2.1.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.1.33",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.testtools.codecoverage": {
|
||||||
|
"version": "1.2.6",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.0.16",
|
||||||
|
"com.unity.settings-manager": "1.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.textmeshpro": {
|
||||||
|
"version": "3.0.7",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.timeline": {
|
||||||
|
"version": "1.7.7",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.ugui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.visualscripting": {
|
||||||
|
"version": "1.9.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.modules.ai": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.androidjni": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.animation": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.assetbundle": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.audio": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.cloth": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.director": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imageconversion": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imgui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.jsonserialize": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.particlesystem": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics2d": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.screencapture": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.subsystems": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrain": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrainphysics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.tilemap": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics2d": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.ui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.uielements": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.umbra": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unityanalytics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequest": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
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"dependencies": {}
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},
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"com.unity.modules.xr": "1.0.0"
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}
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|
},
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|
"com.unity.modules.wind": {
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|
"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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|
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19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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34
ProjectSettings/DynamicsManager.asset
Normal file
34
ProjectSettings/DynamicsManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Center: {x: 0, y: 0, z: 0}
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8
ProjectSettings/EditorBuildSettings.asset
Normal file
8
ProjectSettings/EditorBuildSettings.asset
Normal file
@@ -0,0 +1,8 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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serializedVersion: 2
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m_configObjects: {}
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30
ProjectSettings/EditorSettings.asset
Normal file
30
ProjectSettings/EditorSettings.asset
Normal file
@@ -0,0 +1,30 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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m_PrefabRegularEnvironment: {fileID: 0}
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
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m_ProjectGenerationRootNamespace:
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inProgressEnabled: 1
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63
ProjectSettings/GraphicsSettings.asset
Normal file
63
ProjectSettings/GraphicsSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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positiveButton: joystick button 3
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sensitivity: 1000
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negativeButton:
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positiveButton: escape
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altPositiveButton: joystick button 1
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gravity: 1000
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sensitivity: 1000
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snap: 0
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axis: 0
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joyNum: 0
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35
ProjectSettings/MemorySettings.asset
Normal file
35
ProjectSettings/MemorySettings.asset
Normal file
@@ -0,0 +1,35 @@
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%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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m_ObjectHideFlags: 0
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m_ThreadAllocatorBlockSize: -1
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m_MainGfxBlockSize: -1
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m_ThreadGfxBlockSize: -1
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m_CacheBlockSize: -1
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m_TypetreeBlockSize: -1
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m_ProfilerBlockSize: -1
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m_ProfilerEditorBlockSize: -1
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m_BucketAllocatorGranularity: -1
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m_BucketAllocatorBucketsCount: -1
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m_BucketAllocatorBlockSize: -1
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m_BucketAllocatorBlockCount: -1
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||||||
|
m_ProfilerBucketAllocatorGranularity: -1
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m_ProfilerBucketAllocatorBucketsCount: -1
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|
m_ProfilerBucketAllocatorBlockSize: -1
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||||||
|
m_ProfilerBucketAllocatorBlockCount: -1
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|
m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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|
m_BackgroundJobTempAllocatorBlockSize: -1
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||||||
|
m_JobTempAllocatorReducedBlockSize: -1
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|
m_TempAllocatorSizeGIBakingWorker: -1
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||||||
|
m_TempAllocatorSizeNavMeshWorker: -1
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||||||
|
m_TempAllocatorSizeAudioWorker: -1
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||||||
|
m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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|
m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
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|
NavMeshProjectSettings:
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|
m_ObjectHideFlags: 0
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serializedVersion: 2
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areas:
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- name: Walkable
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cost: 1
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- name: Not Walkable
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cost: 1
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- name: Jump
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cost: 2
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- name:
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cost: 1
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- name:
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cost: 1
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- name:
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|
cost: 1
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- name:
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cost: 1
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- name:
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|
cost: 1
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- name:
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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- name:
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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- name:
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|
cost: 1
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|
m_LastAgentTypeID: -887442657
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m_Settings:
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|
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|
agentTypeID: 0
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agentRadius: 0.5
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agentHeight: 2
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|
agentSlope: 45
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|
agentClimb: 0.75
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|
ledgeDropHeight: 0
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|
maxJumpAcrossDistance: 0
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|
minRegionArea: 2
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|
manualCellSize: 0
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|
cellSize: 0.16666667
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|
manualTileSize: 0
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|
tileSize: 256
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accuratePlacement: 0
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debug:
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m_Flags: 0
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m_SettingNames:
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36
ProjectSettings/PackageManagerSettings.asset
Normal file
36
ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
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|
m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
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|
m_Name:
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|
m_EditorClassIdentifier:
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|
m_EnablePreReleasePackages: 0
|
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|
m_AdvancedSettingsExpanded: 1
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|
m_ScopedRegistriesSettingsExpanded: 1
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|
m_SeeAllPackageVersions: 0
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||||||
|
m_DismissPreviewPackagesInUse: 0
|
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|
oneTimeWarningShown: 0
|
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|
m_Registries:
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|
- m_Id: main
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|
m_Name:
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|
m_Url: https://packages.unity.cn
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|
m_Scopes: []
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|
m_IsDefault: 1
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|
m_Capabilities: 7
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|
m_ConfigSource: 0
|
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|
m_UserSelectedRegistryName:
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|
m_UserAddingNewScopedRegistry: 0
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|
m_RegistryInfoDraft:
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|
m_Modified: 0
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|
m_ErrorMessage:
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m_UserModificationsInstanceId: -832
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m_OriginalInstanceId: -834
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{
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|
"m_DictionaryValues": []
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|
}
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|
}
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56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!19 &1
|
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|
Physics2DSettings:
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|
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serializedVersion: 4
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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|
m_VelocityIterations: 8
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|
m_PositionIterations: 3
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|
m_VelocityThreshold: 1
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||||||
|
m_MaxLinearCorrection: 0.2
|
||||||
|
m_MaxAngularCorrection: 8
|
||||||
|
m_MaxTranslationSpeed: 100
|
||||||
|
m_MaxRotationSpeed: 360
|
||||||
|
m_BaumgarteScale: 0.2
|
||||||
|
m_BaumgarteTimeOfImpactScale: 0.75
|
||||||
|
m_TimeToSleep: 0.5
|
||||||
|
m_LinearSleepTolerance: 0.01
|
||||||
|
m_AngularSleepTolerance: 2
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_JobOptions:
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||||||
|
serializedVersion: 2
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||||||
|
useMultithreading: 0
|
||||||
|
useConsistencySorting: 0
|
||||||
|
m_InterpolationPosesPerJob: 100
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||||||
|
m_NewContactsPerJob: 30
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||||||
|
m_CollideContactsPerJob: 100
|
||||||
|
m_ClearFlagsPerJob: 200
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||||||
|
m_ClearBodyForcesPerJob: 200
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||||||
|
m_SyncDiscreteFixturesPerJob: 50
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|
m_SyncContinuousFixturesPerJob: 50
|
||||||
|
m_FindNearestContactsPerJob: 100
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||||||
|
m_UpdateTriggerContactsPerJob: 100
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||||||
|
m_IslandSolverCostThreshold: 100
|
||||||
|
m_IslandSolverBodyCostScale: 1
|
||||||
|
m_IslandSolverContactCostScale: 10
|
||||||
|
m_IslandSolverJointCostScale: 10
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||||||
|
m_IslandSolverBodiesPerJob: 50
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|
m_IslandSolverContactsPerJob: 50
|
||||||
|
m_AutoSimulation: 1
|
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|
m_QueriesHitTriggers: 1
|
||||||
|
m_QueriesStartInColliders: 1
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||||||
|
m_CallbacksOnDisable: 1
|
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|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_AutoSyncTransforms: 0
|
||||||
|
m_AlwaysShowColliders: 0
|
||||||
|
m_ShowColliderSleep: 1
|
||||||
|
m_ShowColliderContacts: 0
|
||||||
|
m_ShowColliderAABB: 0
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||||||
|
m_ContactArrowScale: 0.2
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||||||
|
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
||||||
|
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||||
|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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||||||
|
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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||||||
7
ProjectSettings/PresetManager.asset
Normal file
7
ProjectSettings/PresetManager.asset
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1386491679 &1
|
||||||
|
PresetManager:
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|
m_ObjectHideFlags: 0
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|
serializedVersion: 2
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|
m_DefaultPresets: {}
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||||||
772
ProjectSettings/ProjectSettings.asset
Normal file
772
ProjectSettings/ProjectSettings.asset
Normal file
@@ -0,0 +1,772 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!129 &1
|
||||||
|
PlayerSettings:
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|
m_ObjectHideFlags: 0
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||||||
|
serializedVersion: 26
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|
productGUID: 8cb48f4faa4a68d4485714a8544e068f
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|
AndroidProfiler: 0
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|
AndroidFilterTouchesWhenObscured: 0
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|
AndroidEnableSustainedPerformanceMode: 0
|
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|
defaultScreenOrientation: 4
|
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|
targetDevice: 2
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|
useOnDemandResources: 0
|
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|
accelerometerFrequency: 60
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||||||
|
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||||||
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||||||
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Normal file
2
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234
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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asyncUploadBufferSize: 16
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lodBias: 1
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streamingMipmapsActive: 0
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 1024
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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name: Ultra
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pixelLightCount: 4
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsMaxFileIORequests: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Lumin: 5
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GameCoreScarlett: 5
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GameCoreXboxOne: 5
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|
Nintendo 3DS: 5
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Nintendo Switch: 5
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PS4: 5
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PS5: 5
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Stadia: 5
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Standalone: 5
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WebGL: 3
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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tvOS: 2
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121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
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|
{
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|
"templatePinStates": [],
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|
"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"defaultInstantiationMode": 0
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|
},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
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},
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{
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{
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"type": "UnityEditor.LightingDataAsset",
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},
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{
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},
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{
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{
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},
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{
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|
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"type": "UnityEngine.PhysicsMaterial2D",
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|
},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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},
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{
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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|
"defaultInstantiationMode": 0
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|
},
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{
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"type": "UnityEngine.Rendering.VolumeProfile",
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{
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"type": "UnityEngine.Shader",
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|
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{
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"type": "UnityEngine.ShaderVariantCollection",
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|
},
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{
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{
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|
"userAdded": false,
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|
"type": "UnityEngine.Texture2D",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
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|
}
|
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|
],
|
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|
"defaultDependencyTypeInfo": {
|
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|
"userAdded": false,
|
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|
"type": "<default_scene_template_dependencies>",
|
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|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
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|
}
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43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
38
ProjectSettings/UnityConnectSettings.asset
Normal file
38
ProjectSettings/UnityConnectSettings.asset
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
serializedVersion: 1
|
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|
m_Enabled: 0
|
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|
m_TestMode: 0
|
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|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
|
m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events
|
||||||
|
m_CNConfigUrl: https://cdp.cloud.unity.cn/config
|
||||||
|
m_TestInitMode: 0
|
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|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity.cn
|
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|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
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|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
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|
m_Enabled: 0
|
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|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_PackageRequiringCoreStatsPresent: 0
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_StripUpdateShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
||||||
29
UserSettings/EditorUserSettings.asset
Normal file
29
UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!162 &1
|
||||||
|
EditorUserSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ConfigSettings:
|
||||||
|
RecentlyUsedSceneGuid-0:
|
||||||
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
|
flags: 0
|
||||||
|
vcSharedLogLevel:
|
||||||
|
value: 0d5e400f0650
|
||||||
|
flags: 0
|
||||||
|
m_VCAutomaticAdd: 1
|
||||||
|
m_VCDebugCom: 0
|
||||||
|
m_VCDebugCmd: 0
|
||||||
|
m_VCDebugOut: 0
|
||||||
|
m_SemanticMergeMode: 2
|
||||||
|
m_DesiredImportWorkerCount: 4
|
||||||
|
m_StandbyImportWorkerCount: 2
|
||||||
|
m_IdleImportWorkerShutdownDelay: 60000
|
||||||
|
m_VCShowFailedCheckout: 1
|
||||||
|
m_VCOverwriteFailedCheckoutAssets: 1
|
||||||
|
m_VCProjectOverlayIcons: 1
|
||||||
|
m_VCHierarchyOverlayIcons: 1
|
||||||
|
m_VCOtherOverlayIcons: 1
|
||||||
|
m_VCAllowAsyncUpdate: 1
|
||||||
|
m_VCScanLocalPackagesOnConnect: 1
|
||||||
|
m_ArtifactGarbageCollection: 1
|
||||||
1056
UserSettings/Layouts/default-2022.dwlt
Normal file
1056
UserSettings/Layouts/default-2022.dwlt
Normal file
File diff suppressed because it is too large
Load Diff
13
UserSettings/Search.index
Normal file
13
UserSettings/Search.index
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"name": "Assets",
|
||||||
|
"roots": ["Assets"],
|
||||||
|
"includes": [],
|
||||||
|
"excludes": ["Assets/Temp/", "Assets/External/"],
|
||||||
|
"options": {
|
||||||
|
"types": true,
|
||||||
|
"properties": true,
|
||||||
|
"extended": false,
|
||||||
|
"dependencies": false
|
||||||
|
},
|
||||||
|
"baseScore": 999
|
||||||
|
}
|
||||||
76
UserSettings/Search.settings
Normal file
76
UserSettings/Search.settings
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
trackSelection = true
|
||||||
|
refreshSearchWindowsInPlayMode = false
|
||||||
|
pickerAdvancedUI = false
|
||||||
|
fetchPreview = true
|
||||||
|
defaultFlags = 0
|
||||||
|
keepOpen = true
|
||||||
|
queryFolder = "Assets"
|
||||||
|
onBoardingDoNotAskAgain = true
|
||||||
|
showPackageIndexes = false
|
||||||
|
showStatusBar = false
|
||||||
|
scopes = {
|
||||||
|
}
|
||||||
|
providers = {
|
||||||
|
asset = {
|
||||||
|
active = true
|
||||||
|
priority = 25
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
scene = {
|
||||||
|
active = true
|
||||||
|
priority = 50
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
adb = {
|
||||||
|
active = false
|
||||||
|
priority = 2500
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
find = {
|
||||||
|
active = true
|
||||||
|
priority = 25
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
packages = {
|
||||||
|
active = false
|
||||||
|
priority = 90
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
store = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
performance = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
profilermarkers = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
log = {
|
||||||
|
active = false
|
||||||
|
priority = 210
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
objectSelectors = {
|
||||||
|
}
|
||||||
|
recentSearches = [
|
||||||
|
]
|
||||||
|
searchItemFavorites = [
|
||||||
|
]
|
||||||
|
savedSearchesSortOrder = 0
|
||||||
|
showSavedSearchPanel = false
|
||||||
|
hideTabs = false
|
||||||
|
expandedQueries = [
|
||||||
|
]
|
||||||
|
queryBuilder = true
|
||||||
|
ignoredProperties = "id;name;classname;imagecontentshash"
|
||||||
|
helperWidgetCurrentArea = "all"
|
||||||
|
disabledIndexers = ""
|
||||||
|
minIndexVariations = 2
|
||||||
|
findProviderIndexHelper = true
|
||||||
563
doc/项目纲要-参考.md
Normal file
563
doc/项目纲要-参考.md
Normal file
@@ -0,0 +1,563 @@
|
|||||||
|
# FPS 多人联机 Demo 开发纲要(Unity + C#)
|
||||||
|
|
||||||
|
> **项目代号:Project Mercury(暂定)**
|
||||||
|
>
|
||||||
|
> **项目定位:**
|
||||||
|
>
|
||||||
|
> 一个用于学习 FPS 游戏开发全流程的多人联机 Demo,以 CS2 为参考对象,学习现代 FPS 游戏开发架构与技术,为后续原创游戏《未来之城》积累技术基础。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 一、项目目标
|
||||||
|
|
||||||
|
## 技术栈
|
||||||
|
|
||||||
|
| 模块 | 技术选型 |
|
||||||
|
| ---- | ----------------------------------------------- |
|
||||||
|
| 游戏引擎 | Unity 6(URP) |
|
||||||
|
| 编程语言 | C# |
|
||||||
|
| 网络同步 | Netcode for GameObjects(后续可迁移 Mirror / FishNet) |
|
||||||
|
| 后端服务 | Spring Boot |
|
||||||
|
| 数据库 | MySQL |
|
||||||
|
| 缓存 | Redis |
|
||||||
|
| 登录认证 | JWT |
|
||||||
|
| 通信 | HTTP + WebSocket |
|
||||||
|
| 版本管理 | Git |
|
||||||
|
| 美术工具 | Blender、ProBuilder |
|
||||||
|
| IDE | JetBrains Rider / Visual Studio |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 二、开发目标
|
||||||
|
|
||||||
|
## Demo 功能
|
||||||
|
|
||||||
|
- 第一人称射击
|
||||||
|
- 多人联机
|
||||||
|
- AI Bot
|
||||||
|
- 基础枪械
|
||||||
|
- 一张完整地图
|
||||||
|
- UI 系统
|
||||||
|
- 音效系统
|
||||||
|
- 登录大厅
|
||||||
|
- 房间系统
|
||||||
|
|
||||||
|
最终形成一个可以正常游玩的 FPS Demo。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 三、项目目录规划
|
||||||
|
|
||||||
|
```text
|
||||||
|
Assets
|
||||||
|
├── Art
|
||||||
|
├── Audio
|
||||||
|
├── Materials
|
||||||
|
├── Models
|
||||||
|
├── Prefabs
|
||||||
|
├── Scenes
|
||||||
|
├── ScriptableObjects
|
||||||
|
├── Scripts
|
||||||
|
│ ├── Core
|
||||||
|
│ ├── Player
|
||||||
|
│ ├── Weapon
|
||||||
|
│ ├── Enemy
|
||||||
|
│ ├── Network
|
||||||
|
│ ├── UI
|
||||||
|
│ ├── Manager
|
||||||
|
│ ├── Utils
|
||||||
|
│ └── Editor
|
||||||
|
├── Shaders
|
||||||
|
└── StreamingAssets
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 四、开发阶段
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第一阶段:项目基础框架
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- Unity 工程规范
|
||||||
|
- Git 工作流
|
||||||
|
- Input System
|
||||||
|
- ScriptableObject
|
||||||
|
- Addressables
|
||||||
|
- 游戏初始化流程
|
||||||
|
- 场景管理
|
||||||
|
|
||||||
|
## 实现目标
|
||||||
|
|
||||||
|
- 创建 Unity 项目
|
||||||
|
- 主菜单
|
||||||
|
- 设置菜单
|
||||||
|
- 游戏入口
|
||||||
|
- 摄像机系统
|
||||||
|
- 工程目录规范
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
✅ 可以正常进入游戏。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第二阶段:第一人称角色
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2~3 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- Character Controller
|
||||||
|
- Rigidbody
|
||||||
|
- 输入控制
|
||||||
|
- 摄像机控制
|
||||||
|
- 动画状态机
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
- WASD 移动
|
||||||
|
- 鼠标视角
|
||||||
|
- 跳跃
|
||||||
|
- 下蹲
|
||||||
|
- 冲刺
|
||||||
|
- 重力
|
||||||
|
- 台阶处理
|
||||||
|
- 坡道处理
|
||||||
|
- (可选)滑步
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
实现类似 CS 的人物移动手感。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第三阶段:枪械系统
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:3 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- Raycast
|
||||||
|
- 武器架构设计
|
||||||
|
- ScriptableObject 配置
|
||||||
|
- 动画
|
||||||
|
- 特效
|
||||||
|
|
||||||
|
## 枪械
|
||||||
|
|
||||||
|
- AK
|
||||||
|
- M4
|
||||||
|
- USP
|
||||||
|
- Knife
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
- 射击
|
||||||
|
- 后坐力
|
||||||
|
- 子弹扩散
|
||||||
|
- 换弹
|
||||||
|
- 子弹数量
|
||||||
|
- 枪口火焰
|
||||||
|
- 抛壳
|
||||||
|
- 枪械动画
|
||||||
|
- 准星
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
完成基础枪械系统。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第四阶段:命中检测
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- Raycast
|
||||||
|
- Layer
|
||||||
|
- Collider
|
||||||
|
- Physics
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
- 爆头
|
||||||
|
- 身体伤害
|
||||||
|
- 命中特效
|
||||||
|
- 命中音效
|
||||||
|
- 木材反馈
|
||||||
|
- 金属反馈
|
||||||
|
- 玻璃反馈
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
完成完整射击反馈。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第五阶段:AI 敌人
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:3 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- NavMesh
|
||||||
|
- FSM(有限状态机)
|
||||||
|
- AI 行为树(后续)
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
- 巡逻
|
||||||
|
- 搜索
|
||||||
|
- 追击
|
||||||
|
- 射击
|
||||||
|
- 死亡
|
||||||
|
- 重生
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
可以进行单人 PVE。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第六阶段:地图制作
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:3 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- ProBuilder
|
||||||
|
- Blender
|
||||||
|
- 光照
|
||||||
|
- LOD
|
||||||
|
- Occlusion Culling
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
制作第一张地图。
|
||||||
|
|
||||||
|
参考:
|
||||||
|
|
||||||
|
- Dust2
|
||||||
|
- Mirage(简化)
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
拥有完整可玩的地图。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第七阶段:UI 系统
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2 周**
|
||||||
|
|
||||||
|
## 实现内容
|
||||||
|
|
||||||
|
- 血量
|
||||||
|
- 护甲
|
||||||
|
- 子弹数量
|
||||||
|
- 准星
|
||||||
|
- 设置菜单
|
||||||
|
- 暂停菜单
|
||||||
|
- 死亡界面
|
||||||
|
- 排行榜
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第八阶段:音效系统
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:1 周**
|
||||||
|
|
||||||
|
## 实现内容
|
||||||
|
|
||||||
|
- 枪声
|
||||||
|
- 脚步
|
||||||
|
- 环境音
|
||||||
|
- Hit Sound
|
||||||
|
- 混响
|
||||||
|
- 方向音
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第九阶段:多人联机
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:4~6 周**
|
||||||
|
|
||||||
|
## 学习内容
|
||||||
|
|
||||||
|
- Client/Server
|
||||||
|
- RPC
|
||||||
|
- Tick
|
||||||
|
- Prediction
|
||||||
|
- Interpolation
|
||||||
|
|
||||||
|
## 实现功能
|
||||||
|
|
||||||
|
- 玩家同步
|
||||||
|
- 射击同步
|
||||||
|
- 血量同步
|
||||||
|
- 死亡同步
|
||||||
|
- 房间同步
|
||||||
|
- 聊天
|
||||||
|
|
||||||
|
## 阶段成果
|
||||||
|
|
||||||
|
多人在线游玩。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第十阶段:大厅服务器
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:3 周**
|
||||||
|
|
||||||
|
## 后端
|
||||||
|
|
||||||
|
Spring Boot
|
||||||
|
|
||||||
|
负责:
|
||||||
|
|
||||||
|
- 登录
|
||||||
|
- 注册
|
||||||
|
- JWT
|
||||||
|
- 好友
|
||||||
|
- 房间
|
||||||
|
- 匹配
|
||||||
|
|
||||||
|
## Unity Server
|
||||||
|
|
||||||
|
负责:
|
||||||
|
|
||||||
|
- 游戏逻辑
|
||||||
|
- 玩家同步
|
||||||
|
- 房间运行
|
||||||
|
|
||||||
|
整体架构:
|
||||||
|
|
||||||
|
```
|
||||||
|
客户端
|
||||||
|
│
|
||||||
|
HTTP/WebSocket
|
||||||
|
│
|
||||||
|
Spring Boot
|
||||||
|
│
|
||||||
|
匹配成功
|
||||||
|
│
|
||||||
|
Unity Dedicated Server
|
||||||
|
│
|
||||||
|
多人同步
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第十一阶段:游戏模式
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:3 周**
|
||||||
|
|
||||||
|
## 实现玩法
|
||||||
|
|
||||||
|
- Death Match
|
||||||
|
- Team Death Match
|
||||||
|
- Bot 模式
|
||||||
|
|
||||||
|
后续扩展:
|
||||||
|
|
||||||
|
- 爆破模式
|
||||||
|
- 感染模式
|
||||||
|
- 夺旗模式
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第十二阶段:性能优化
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2~4 周(持续进行)**
|
||||||
|
|
||||||
|
## 优化内容
|
||||||
|
|
||||||
|
- Object Pool
|
||||||
|
- Addressables
|
||||||
|
- GPU Instancing
|
||||||
|
- LOD
|
||||||
|
- Occlusion
|
||||||
|
- GC 优化
|
||||||
|
- Profiler 分析
|
||||||
|
- 内存优化
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 第十三阶段:发布
|
||||||
|
|
||||||
|
## 周期
|
||||||
|
|
||||||
|
**预计:2 周**
|
||||||
|
|
||||||
|
## 实现内容
|
||||||
|
|
||||||
|
- Windows 打包
|
||||||
|
- 自动更新
|
||||||
|
- Crash 日志
|
||||||
|
- 配置管理
|
||||||
|
- 版本管理
|
||||||
|
|
||||||
|
后续:
|
||||||
|
|
||||||
|
- Steam 发布
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 五、整体开发路线图
|
||||||
|
|
||||||
|
```text
|
||||||
|
第一阶段
|
||||||
|
██████
|
||||||
|
工程搭建
|
||||||
|
|
||||||
|
第二阶段
|
||||||
|
██████
|
||||||
|
人物控制
|
||||||
|
|
||||||
|
第三阶段
|
||||||
|
████████
|
||||||
|
枪械系统
|
||||||
|
|
||||||
|
第四阶段
|
||||||
|
█████
|
||||||
|
射击命中
|
||||||
|
|
||||||
|
第五阶段
|
||||||
|
███████
|
||||||
|
AI
|
||||||
|
|
||||||
|
第六阶段
|
||||||
|
███████
|
||||||
|
地图
|
||||||
|
|
||||||
|
第七阶段
|
||||||
|
█████
|
||||||
|
UI
|
||||||
|
|
||||||
|
第八阶段
|
||||||
|
███
|
||||||
|
音效
|
||||||
|
|
||||||
|
第九阶段
|
||||||
|
██████████
|
||||||
|
多人同步
|
||||||
|
|
||||||
|
第十阶段
|
||||||
|
██████
|
||||||
|
服务器
|
||||||
|
|
||||||
|
第十一阶段
|
||||||
|
██████
|
||||||
|
玩法
|
||||||
|
|
||||||
|
第十二阶段
|
||||||
|
████████████
|
||||||
|
优化
|
||||||
|
|
||||||
|
第十三阶段
|
||||||
|
████
|
||||||
|
发布
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 六、整体开发周期
|
||||||
|
|
||||||
|
| 阶段 | 内容 | 周期 |
|
||||||
|
| ----- | ------ | ----- |
|
||||||
|
| 第一阶段 | 项目框架 | 2 周 |
|
||||||
|
| 第二阶段 | 第一人称角色 | 2~3 周 |
|
||||||
|
| 第三阶段 | 枪械系统 | 3 周 |
|
||||||
|
| 第四阶段 | 命中检测 | 2 周 |
|
||||||
|
| 第五阶段 | AI 敌人 | 3 周 |
|
||||||
|
| 第六阶段 | 地图制作 | 3 周 |
|
||||||
|
| 第七阶段 | UI 系统 | 2 周 |
|
||||||
|
| 第八阶段 | 音效系统 | 1 周 |
|
||||||
|
| 第九阶段 | 多人联机 | 4~6 周 |
|
||||||
|
| 第十阶段 | 大厅服务器 | 3 周 |
|
||||||
|
| 第十一阶段 | 游戏模式 | 3 周 |
|
||||||
|
| 第十二阶段 | 性能优化 | 2~4 周 |
|
||||||
|
| 第十三阶段 | 打包发布 | 2 周 |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 七、预计总开发周期
|
||||||
|
|
||||||
|
| 开发模式 | 预计时间 |
|
||||||
|
| --------------- | -------- |
|
||||||
|
| 全职开发 | 8~10 个月 |
|
||||||
|
| 业余开发(每天 2~3 小时) | 12~18 个月 |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 八、开发原则
|
||||||
|
|
||||||
|
整个项目遵循以下开发流程:
|
||||||
|
|
||||||
|
## ① 学习原理
|
||||||
|
|
||||||
|
了解每个模块的底层原理和设计思想。
|
||||||
|
|
||||||
|
## ② 实现最小可运行版本(MVP)
|
||||||
|
|
||||||
|
先实现核心功能,确保功能可用。
|
||||||
|
|
||||||
|
## ③ 功能迭代
|
||||||
|
|
||||||
|
逐步增加动画、音效、特效、交互体验等细节。
|
||||||
|
|
||||||
|
## ④ 代码重构
|
||||||
|
|
||||||
|
每完成一个阶段,整理项目结构,优化代码设计,减少技术债。
|
||||||
|
|
||||||
|
## ⑤ 文档沉淀
|
||||||
|
|
||||||
|
记录开发过程中的设计思路、踩坑经验和解决方案,形成完整的项目文档。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 九、最终目标
|
||||||
|
|
||||||
|
完成本项目后,将具备以下能力:
|
||||||
|
|
||||||
|
- 熟悉 Unity 游戏开发全流程
|
||||||
|
- 掌握现代 FPS 游戏架构设计
|
||||||
|
- 掌握 C# 面向对象开发
|
||||||
|
- 理解多人联机同步原理
|
||||||
|
- 熟悉客户端与服务器协同开发
|
||||||
|
- 具备完整游戏项目开发经验
|
||||||
|
- 为原创游戏《未来之城》的开发奠定坚实基础
|
||||||
|
|
||||||
|
> **一句话总结:**
|
||||||
|
>
|
||||||
|
> **先做一个"能玩、能联机、结构合理"的 FPS Demo,学习现代游戏开发全流程;再在此基础上逐步演进,最终打造属于自己的原创游戏。**
|
||||||
Reference in New Issue
Block a user