From 1995835c122fca7f71fb08a5d4830e66259f2172 Mon Sep 17 00:00:00 2001 From: merlin Date: Thu, 2 Jul 2026 23:06:14 +0800 Subject: [PATCH] init: init commit --- .gitignore | 35 + .vsconfig | 6 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 666 +++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/scripts.meta | 8 + Assets/scripts/Moving.cs | 52 + Assets/scripts/Moving.cs.meta | 11 + Packages/manifest.json | 41 + Packages/packages-lock.json | 382 ++++++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 30 + ProjectSettings/GraphicsSettings.asset | 63 + ProjectSettings/InputManager.asset | 295 +++++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 ++ ProjectSettings/PackageManagerSettings.asset | 36 + .../Settings.json | 5 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 772 ++++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 234 ++++ ProjectSettings/SceneTemplateSettings.json | 121 ++ ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 38 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + UserSettings/EditorUserSettings.asset | 29 + UserSettings/Layouts/default-2022.dwlt | 1056 +++++++++++++++++ UserSettings/Search.index | 13 + UserSettings/Search.settings | 76 ++ doc/项目纲要-参考.md | 563 +++++++++ readme.md | 7 + 39 files changed, 4894 insertions(+) create mode 100644 .gitignore create mode 100644 .vsconfig create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/scripts.meta create mode 100644 Assets/scripts/Moving.cs create mode 100644 Assets/scripts/Moving.cs.meta create mode 100644 Packages/manifest.json create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 ProjectSettings/DynamicsManager.asset create mode 100644 ProjectSettings/EditorBuildSettings.asset create mode 100644 ProjectSettings/EditorSettings.asset create mode 100644 ProjectSettings/GraphicsSettings.asset create mode 100644 ProjectSettings/InputManager.asset create mode 100644 ProjectSettings/MemorySettings.asset create mode 100644 ProjectSettings/NavMeshAreas.asset create mode 100644 ProjectSettings/PackageManagerSettings.asset create mode 100644 ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json create mode 100644 ProjectSettings/Physics2DSettings.asset create mode 100644 ProjectSettings/PresetManager.asset create mode 100644 ProjectSettings/ProjectSettings.asset create mode 100644 ProjectSettings/ProjectVersion.txt create mode 100644 ProjectSettings/QualitySettings.asset create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 ProjectSettings/TagManager.asset create mode 100644 ProjectSettings/TimeManager.asset create mode 100644 ProjectSettings/UnityConnectSettings.asset create mode 100644 ProjectSettings/VFXManager.asset create mode 100644 ProjectSettings/VersionControlSettings.asset create mode 100644 ProjectSettings/XRSettings.asset create mode 100644 UserSettings/EditorUserSettings.asset create mode 100644 UserSettings/Layouts/default-2022.dwlt create mode 100644 UserSettings/Search.index create mode 100644 UserSettings/Search.settings create mode 100644 doc/项目纲要-参考.md create mode 100644 readme.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..78f97fc --- /dev/null +++ b/.gitignore @@ -0,0 +1,35 @@ +# =============== # +# Unity generated # +# 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Netcode for GameObjects(后续可迁移 Mirror / FishNet) | +| 后端服务 | Spring Boot | +| 数据库 | MySQL | +| 缓存 | Redis | +| 登录认证 | JWT | +| 通信 | HTTP + WebSocket | +| 版本管理 | Git | +| 美术工具 | Blender、ProBuilder | +| IDE | JetBrains Rider / Visual Studio | + +--- + +# 二、开发目标 + +## Demo 功能 + +- 第一人称射击 +- 多人联机 +- AI Bot +- 基础枪械 +- 一张完整地图 +- UI 系统 +- 音效系统 +- 登录大厅 +- 房间系统 + +最终形成一个可以正常游玩的 FPS Demo。 + +--- + +# 三、项目目录规划 + +```text +Assets +├── Art +├── Audio +├── Materials +├── Models +├── Prefabs +├── Scenes +├── ScriptableObjects +├── Scripts +│ ├── Core +│ ├── Player +│ ├── Weapon +│ ├── Enemy +│ ├── Network +│ ├── UI +│ ├── Manager +│ ├── Utils +│ └── Editor +├── Shaders +└── StreamingAssets +``` + +--- + +# 四、开发阶段 + +--- + +# 第一阶段:项目基础框架 + +## 周期 + +**预计:2 周** + +## 学习内容 + +- Unity 工程规范 +- Git 工作流 +- Input System +- ScriptableObject +- Addressables +- 游戏初始化流程 +- 场景管理 + +## 实现目标 + +- 创建 Unity 项目 +- 主菜单 +- 设置菜单 +- 游戏入口 +- 摄像机系统 +- 工程目录规范 + +## 阶段成果 + +✅ 可以正常进入游戏。 + +--- + +# 第二阶段:第一人称角色 + +## 周期 + +**预计:2~3 周** + +## 学习内容 + +- Character Controller +- Rigidbody +- 输入控制 +- 摄像机控制 +- 动画状态机 + +## 实现功能 + +- WASD 移动 +- 鼠标视角 +- 跳跃 +- 下蹲 +- 冲刺 +- 重力 +- 台阶处理 +- 坡道处理 +- (可选)滑步 + +## 阶段成果 + +实现类似 CS 的人物移动手感。 + +--- + +# 第三阶段:枪械系统 + +## 周期 + +**预计:3 周** + +## 学习内容 + +- Raycast +- 武器架构设计 +- ScriptableObject 配置 +- 动画 +- 特效 + +## 枪械 + +- AK +- M4 +- USP +- Knife + +## 实现功能 + +- 射击 +- 后坐力 +- 子弹扩散 +- 换弹 +- 子弹数量 +- 枪口火焰 +- 抛壳 +- 枪械动画 +- 准星 + +## 阶段成果 + +完成基础枪械系统。 + +--- + +# 第四阶段:命中检测 + +## 周期 + +**预计:2 周** + +## 学习内容 + +- Raycast +- Layer +- Collider +- Physics + +## 实现功能 + +- 爆头 +- 身体伤害 +- 命中特效 +- 命中音效 +- 木材反馈 +- 金属反馈 +- 玻璃反馈 + +## 阶段成果 + +完成完整射击反馈。 + +--- + +# 第五阶段:AI 敌人 + +## 周期 + +**预计:3 周** + +## 学习内容 + +- NavMesh +- FSM(有限状态机) +- AI 行为树(后续) + +## 实现功能 + +- 巡逻 +- 搜索 +- 追击 +- 射击 +- 死亡 +- 重生 + +## 阶段成果 + +可以进行单人 PVE。 + +--- + +# 第六阶段:地图制作 + +## 周期 + +**预计:3 周** + +## 学习内容 + +- ProBuilder +- Blender +- 光照 +- LOD +- Occlusion Culling + +## 实现功能 + +制作第一张地图。 + +参考: + +- Dust2 +- Mirage(简化) + +## 阶段成果 + +拥有完整可玩的地图。 + +--- + +# 第七阶段:UI 系统 + +## 周期 + +**预计:2 周** + +## 实现内容 + +- 血量 +- 护甲 +- 子弹数量 +- 准星 +- 设置菜单 +- 暂停菜单 +- 死亡界面 +- 排行榜 + +--- + +# 第八阶段:音效系统 + +## 周期 + +**预计:1 周** + +## 实现内容 + +- 枪声 +- 脚步 +- 环境音 +- Hit Sound +- 混响 +- 方向音 + +--- + +# 第九阶段:多人联机 + +## 周期 + +**预计:4~6 周** + +## 学习内容 + +- Client/Server +- RPC +- Tick +- Prediction +- Interpolation + +## 实现功能 + +- 玩家同步 +- 射击同步 +- 血量同步 +- 死亡同步 +- 房间同步 +- 聊天 + +## 阶段成果 + +多人在线游玩。 + +--- + +# 第十阶段:大厅服务器 + +## 周期 + +**预计:3 周** + +## 后端 + +Spring Boot + +负责: + +- 登录 +- 注册 +- JWT +- 好友 +- 房间 +- 匹配 + +## Unity Server + +负责: + +- 游戏逻辑 +- 玩家同步 +- 房间运行 + +整体架构: + +``` +客户端 + │ +HTTP/WebSocket + │ +Spring Boot + │ +匹配成功 + │ +Unity Dedicated Server + │ +多人同步 +``` + +--- + +# 第十一阶段:游戏模式 + +## 周期 + +**预计:3 周** + +## 实现玩法 + +- Death Match +- Team Death Match +- Bot 模式 + +后续扩展: + +- 爆破模式 +- 感染模式 +- 夺旗模式 + +--- + +# 第十二阶段:性能优化 + +## 周期 + +**预计:2~4 周(持续进行)** + +## 优化内容 + +- Object Pool +- Addressables +- GPU Instancing +- LOD +- Occlusion +- GC 优化 +- Profiler 分析 +- 内存优化 + +--- + +# 第十三阶段:发布 + +## 周期 + +**预计:2 周** + +## 实现内容 + +- Windows 打包 +- 自动更新 +- Crash 日志 +- 配置管理 +- 版本管理 + +后续: + +- Steam 发布 + +--- + +# 五、整体开发路线图 + +```text +第一阶段 +██████ +工程搭建 + +第二阶段 +██████ +人物控制 + +第三阶段 +████████ +枪械系统 + +第四阶段 +█████ +射击命中 + +第五阶段 +███████ +AI + +第六阶段 +███████ +地图 + +第七阶段 +█████ +UI + +第八阶段 +███ +音效 + +第九阶段 +██████████ +多人同步 + +第十阶段 +██████ +服务器 + +第十一阶段 +██████ +玩法 + +第十二阶段 +████████████ +优化 + +第十三阶段 +████ +发布 +``` + +--- + +# 六、整体开发周期 + +| 阶段 | 内容 | 周期 | +| ----- | ------ | ----- | +| 第一阶段 | 项目框架 | 2 周 | +| 第二阶段 | 第一人称角色 | 2~3 周 | +| 第三阶段 | 枪械系统 | 3 周 | +| 第四阶段 | 命中检测 | 2 周 | +| 第五阶段 | AI 敌人 | 3 周 | +| 第六阶段 | 地图制作 | 3 周 | +| 第七阶段 | UI 系统 | 2 周 | +| 第八阶段 | 音效系统 | 1 周 | +| 第九阶段 | 多人联机 | 4~6 周 | +| 第十阶段 | 大厅服务器 | 3 周 | +| 第十一阶段 | 游戏模式 | 3 周 | +| 第十二阶段 | 性能优化 | 2~4 周 | +| 第十三阶段 | 打包发布 | 2 周 | + +--- + +# 七、预计总开发周期 + +| 开发模式 | 预计时间 | +| --------------- | -------- | +| 全职开发 | 8~10 个月 | +| 业余开发(每天 2~3 小时) | 12~18 个月 | + +--- + +# 八、开发原则 + +整个项目遵循以下开发流程: + +## ① 学习原理 + +了解每个模块的底层原理和设计思想。 + +## ② 实现最小可运行版本(MVP) + +先实现核心功能,确保功能可用。 + +## ③ 功能迭代 + +逐步增加动画、音效、特效、交互体验等细节。 + +## ④ 代码重构 + +每完成一个阶段,整理项目结构,优化代码设计,减少技术债。 + +## ⑤ 文档沉淀 + +记录开发过程中的设计思路、踩坑经验和解决方案,形成完整的项目文档。 + +--- + +# 九、最终目标 + +完成本项目后,将具备以下能力: + +- 熟悉 Unity 游戏开发全流程 +- 掌握现代 FPS 游戏架构设计 +- 掌握 C# 面向对象开发 +- 理解多人联机同步原理 +- 熟悉客户端与服务器协同开发 +- 具备完整游戏项目开发经验 +- 为原创游戏《未来之城》的开发奠定坚实基础 + +> **一句话总结:** +> +> **先做一个"能玩、能联机、结构合理"的 FPS Demo,学习现代游戏开发全流程;再在此基础上逐步演进,最终打造属于自己的原创游戏。** diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..e005253 --- /dev/null +++ b/readme.md @@ -0,0 +1,7 @@ +## game-demo + +the game-demo project now officially started,more details will update in doc folder + +be aware commit message is also can trace project schedule or click + +*<[登录 | OpenProject](https://openproject.merlin.xin/projects/game-prepare)>*