using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControllerY : MonoBehaviour { [SerializeField] private float mouseSpeed = 500f; private float pitch = 0f; // Update is called once per frame void Update() { float mouseY = Input.GetAxis("Mouse Y"); pitch -= mouseY * mouseSpeed * Time.deltaTime; pitch = Mathf.Clamp(pitch, -90f, 30f); transform.localRotation = Quaternion.Euler(pitch, 0f, 0f); } }