feat: scene built, basic function completed
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18
Assets/scripts/CameraControllerX.cs
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18
Assets/scripts/CameraControllerX.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraControllerX : MonoBehaviour
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{
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[SerializeField]
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private float mouseSpeed = 20f;
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void Update()
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{
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float mouseX = Input.GetAxis("Mouse X");
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transform.Rotate(Vector3.up * (mouseX * mouseSpeed));
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}
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}
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